Post by Candescence on Apr 5, 2011 10:04:36 GMT -5
Adapated from the other Digimon RPs, is the dice system... Hopefully, AnT won't mind if I copypaste/paraphrase his explanation.
Please, if you're confused, do not hesitate to ask us mods and admin (That's me ) by PM us.
Dice Rolls
To use the dice, click the reply button (rather than use the quick reply). In the tag tray you'll see the option to add dice to your posts.
When you click the dice button, you'll see this, without the dashes:
Change the number there to whatever your dice stats is, which we will explain later.
After placing the desired number of tags, click preview (some users of Firefox will need to preview twice) to see what they will roll. These numbers are static and will not change with any number of previews, after posting, or with any edits you make.
Stats
Health Points (HP) - Speaks for itself, the amount of damage a character can take before defeat. Not used in dice rolls.
Digisoul Points (DP) - Human fighters only. Digisoul users can use Digisoul Points to perform Digisoul Skills. Digisoul Fighters can have their maximum amount of Digisoul Points equal to their HP, while Program Fighters have half of that.
Power - Sort of speaks for itself. It determines how strong or skilled their fighting attacks are. Power dice is only used when you do the attacking.
Speed - This determines how fast a character is; how quick he or she can dodge an attack. Use this when you're rolling against an attack. This can also be used when you're trying to get something before something or someone else does.
Defense - Another word that speaks for itself. This determines how much your character can take a beating. If you used your speed dice and it failed to avoid an attack, use this as a second chance to withstand a total beatdown.
Mental - This determines how well your character succeeds in mental endeavors. After all, not all problems can be solved by beating things up. It's also used by characters who use projectile weapons and energy rather than their fists, so if your character uses those, use this die instead of physical.
All Digimon have dice stats, but only particular humans who are capable of fighting on their own will have dice stats of their own. Non-combatants will generally use dice rolls of 6 for any type of roll.
As well, for ANY attack, you can only use a maximum of three dice rolls on a single target. For multiple targets, no more than one attack roll.
When making your app, setting your dice stats, you can only use 28 points, and nothing more. It would be set up something like this:
Renamon
HP: 30
Power: 8
Speed: 12
Defense: 6
Mental: 2
The Flow of Battle
For the sake of example, let's say a battle commenced between, say, Agumon and Renamon.
- Agumon attacks Renamon using his Pepper Breath, rolling a 10-sided dice using his Mental. He rolls a 6.
- Renamon uses her Speed stat to roll a 12-sided dice. She rolls a 9, allowing her to dodge the attack without taking any damage.
- Renamon then attacks back using a strong kick. Her Power is 8, and she rolls a 10-sided dice. She rolls a 5.
- Agumon makes a Speed roll, with a 6-sided die, but he only rolls a 2, and thus has been hit by the attack.
- If Agumon chooses to take damage without using a Defense roll, he must take damage equal to:
- In this case, Agumon would take 3 damage.
- If Agumon chooses to use his Defense roll, he rolls an 8-sided dice, and rolls a 6. Since he has rolled higher than Renamon's attack, he takes no damage. However, had he not been so lucky, he must take damage as thus:
- As one can obviously tell, the battle ends either when one side breaks off from engagement, or loses all their HP.[rand=685462183086201590333802159875637993998350575566258305708412081]
Please, if you're confused, do not hesitate to ask us mods and admin (That's me ) by PM us.
Dice Rolls
To use the dice, click the reply button (rather than use the quick reply). In the tag tray you'll see the option to add dice to your posts.
When you click the dice button, you'll see this, without the dashes:
[-dice=6-]
Change the number there to whatever your dice stats is, which we will explain later.
After placing the desired number of tags, click preview (some users of Firefox will need to preview twice) to see what they will roll. These numbers are static and will not change with any number of previews, after posting, or with any edits you make.
Stats
Health Points (HP) - Speaks for itself, the amount of damage a character can take before defeat. Not used in dice rolls.
Digisoul Points (DP) - Human fighters only. Digisoul users can use Digisoul Points to perform Digisoul Skills. Digisoul Fighters can have their maximum amount of Digisoul Points equal to their HP, while Program Fighters have half of that.
Power - Sort of speaks for itself. It determines how strong or skilled their fighting attacks are. Power dice is only used when you do the attacking.
Speed - This determines how fast a character is; how quick he or she can dodge an attack. Use this when you're rolling against an attack. This can also be used when you're trying to get something before something or someone else does.
Defense - Another word that speaks for itself. This determines how much your character can take a beating. If you used your speed dice and it failed to avoid an attack, use this as a second chance to withstand a total beatdown.
Mental - This determines how well your character succeeds in mental endeavors. After all, not all problems can be solved by beating things up. It's also used by characters who use projectile weapons and energy rather than their fists, so if your character uses those, use this die instead of physical.
All Digimon have dice stats, but only particular humans who are capable of fighting on their own will have dice stats of their own. Non-combatants will generally use dice rolls of 6 for any type of roll.
As well, for ANY attack, you can only use a maximum of three dice rolls on a single target. For multiple targets, no more than one attack roll.
When making your app, setting your dice stats, you can only use 28 points, and nothing more. It would be set up something like this:
Renamon
HP: 30
Power: 8
Speed: 12
Defense: 6
Mental: 2
The Flow of Battle
For the sake of example, let's say a battle commenced between, say, Agumon and Renamon.
- Agumon attacks Renamon using his Pepper Breath, rolling a 10-sided dice using his Mental. He rolls a 6.
- Renamon uses her Speed stat to roll a 12-sided dice. She rolls a 9, allowing her to dodge the attack without taking any damage.
- Renamon then attacks back using a strong kick. Her Power is 8, and she rolls a 10-sided dice. She rolls a 5.
- Agumon makes a Speed roll, with a 6-sided die, but he only rolls a 2, and thus has been hit by the attack.
- If Agumon chooses to take damage without using a Defense roll, he must take damage equal to:
Attacker's Roll - Defender's Speed Roll = Damage
- In this case, Agumon would take 3 damage.
- If Agumon chooses to use his Defense roll, he rolls an 8-sided dice, and rolls a 6. Since he has rolled higher than Renamon's attack, he takes no damage. However, had he not been so lucky, he must take damage as thus:
Attacker's Roll - Defender's Defense Roll = Damage
- As one can obviously tell, the battle ends either when one side breaks off from engagement, or loses all their HP.[rand=685462183086201590333802159875637993998350575566258305708412081]