Post by AnT on Sept 11, 2012 12:09:14 GMT -5
Here is where you can buy cards in the real world. Only card Tamers can use these. Anyone else would just find them useless.
Booster Pack- You get seven cards; four are monster cards, while the rest are program cards. The mod gets to pick out of random, but only one card can be rare - super rare - or ultra rare.
Cost= 700
(R) Digi-Port- Summons a Digi-Port, without the need of a computer, in the Digital World. But a computer is needed, in the real world.
Cost= 2000
(R) Fox Clone Strike- This card can only work for Renamon. For three turns, create two Renamon clones. Power: 6 / Defense: 6 / Speed: 12/ Mental: 8
Cost= 1000
(SR) Digi-Beetle- A vehicle that can capture Digimon and befriend them. This shoots out gifts by rolling a six-sided dice. Damage the wild Digimon three times, and its yours to use as if it was your own, and it is stored in the Digi-Beetle. However, you cannot Digivolve it. To use that Digimon again, activate this card.
For each damage your Digimon causes to the target Digimon, its Speed and Defense decreases by one, but only when you're using the Digi-Beetle's gift cannon. This card cannot work against Digimon that are partnered, or are part of a group.
Cost= 6000
(S) Blind Evolution- This card increases your card-limit up to six. Roll a 6-sided dice. Your Digimon evolves to the following; 1- Baby, 2- In-Training, 3- Rookie, 4- Champion, 5- Ultimate, 6- Mega. If it rolls on the stage your Digimon is on now, the effect fails.
Cost=5000
Booster Pack- You get seven cards; four are monster cards, while the rest are program cards. The mod gets to pick out of random, but only one card can be rare - super rare - or ultra rare.
Cost= 700
(R) Digi-Port- Summons a Digi-Port, without the need of a computer, in the Digital World. But a computer is needed, in the real world.
Cost= 2000
(R) Fox Clone Strike- This card can only work for Renamon. For three turns, create two Renamon clones. Power: 6 / Defense: 6 / Speed: 12/ Mental: 8
Cost= 1000
(SR) Digi-Beetle- A vehicle that can capture Digimon and befriend them. This shoots out gifts by rolling a six-sided dice. Damage the wild Digimon three times, and its yours to use as if it was your own, and it is stored in the Digi-Beetle. However, you cannot Digivolve it. To use that Digimon again, activate this card.
For each damage your Digimon causes to the target Digimon, its Speed and Defense decreases by one, but only when you're using the Digi-Beetle's gift cannon. This card cannot work against Digimon that are partnered, or are part of a group.
Cost= 6000
(S) Blind Evolution- This card increases your card-limit up to six. Roll a 6-sided dice. Your Digimon evolves to the following; 1- Baby, 2- In-Training, 3- Rookie, 4- Champion, 5- Ultimate, 6- Mega. If it rolls on the stage your Digimon is on now, the effect fails.
Cost=5000